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Messages - jeanfrancoisjacques

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need more of these. the new plugin doesnt work but could solve issues. guessing something in between might be ok.

Would be a godsend. Asked connecter why it can't happen. Said substance team went out of its way to make sure it didn't happen.  FUCK YOU SUBSTANCE TEAM. Adobe is the new Autodesk.

get me the old substance plugin because now I can't access hundreds of materials!!!

For fuck's sake. I upgraded the substance plugin for 3ds and now none of my saved materials can be imported in from siger or from connecter. ARE YOU FUCKING JOKING? 

Substance Integrations - Autodesk 3ds Max - RW Scale
 on: May 04, 2021, 03:07:47 am 
Why the fuck is it impossible to set scale with you materials?
The only thing that works to modify a substance mat is the gizmo form UWV map. Adjusting RW scale ( or any scale) does nothing in the substance material editor node . FIX YOUR SHIT! This has been going on for over 3 years .

So this seems to be a perpetual issue. Over 2 years old.
If I have a multi-mat applying itself to different meshes, requiring several substance mats, all named differently but essentially the same material except for color. 

I know you're just going to say that nothing can be done and best to go to bitmaps. That's 20min right there of moving and tweaking bitmaps and getting a second rate material because the process is imperfect.  I'd be great if you fixed your materials and max integration instead. Fix your shit.

First off, I asked connecter why they don't have a drag and drop into 3ds for sub materials despite having a nice library interface. They said you go out of your way to block the direct integration. If so, fuck you you colluding fucks. I'm guessing you guys do this for rhino as well.

Secondly, why is it still so painful to import substance mats? This should be drag and drop. Instead it's a five step process for different renders. Also, why is the creation of a substance material into a standard material and it's maps so laborious.

Finalize the process dipshits.

I open a substance mat X in the slate editor.
I apply to object 1.
I copy and paste matX in slate editor and rename it matY.
I lighten matY and I apply it to object 2.

When I render object 1 and 2 both have MatY applied to them.
If I select matX again, it automatically applies to both objects.

Content - Substance Source - Scaling
 on: December 01, 2019, 01:37:06 am 
Look the substance source materials are expensive.

1) They don't fucking scale in 3ds max.
2) They often crash 3ds.
3) For all your plank materials, why why, limit their plank sizes. Wood strips come in all shapes and sizes. 

I guess what I'm saying is that the x and Y parameters ratio only goes up to 20 to 1. This doesn't allow me to create very long narrow wood slats.

Content - Substance Source - substance source materials.
 on: November 12, 2019, 11:04:15 pm 
Hey, I got some of the substance source parquet materials.
I was wondering how I could change the tiling of these materials so that their tiles could be longer. The limits they come with create very short parquet tiles.  is this an easy fix?

I am using a lot of the parquet materials from source but for exterior cladding, the issue I run into is that most of the tiles are too short. I can extend the Y number and lower the X number and increase the scale, but still the tiles are too short.

Can someone show me how I could easily modify this?

Kind of frustrating that these numbers are limited in the first place.

Substance Integrations - Autodesk 3ds Max - Materals
 on: October 23, 2019, 10:47:00 pm 
I'm using corona and finding that lots of the mats look nothing like their previews when it comes to displacement.
1 I always have to bump up displacement.
2 Displacement at the edges of a facet is an issue. It goes all over the place. Seems hard to predict.

Substance Integrations - Autodesk 3ds Max - Re: No scaling.
 on: October 23, 2019, 01:06:48 am 
Why is it that everytime I open my scene I have to go and select the substance mat in my scene from the slate editor in order to get the proper scaling. WTF!!?

Substance Integrations - Autodesk 3ds Max - No scaling.
 on: October 22, 2019, 09:03:10 pm 
Either scaling is buggy, or just not working in any reasonable way.

I am using UV unwrap and working in the editor.
Therefore, I need to change the tiling in order to get a change in texture size.
Tiling the texture in substance does nothing.

If I use a UVW map and set RWS, I should be able to change the size of the texture via the RWS of the substance mat.  Again this does not work.

Also, and I know this will just make it seem like I changed something on my end, the texture size just seems to change on its own even after I collapse the UV's.

I just opened my file and the mapping changed again!!! What is this? DO substance mats just not work with 3ds?

I just opened my file and the mapping changed again!!! wtf!?

Substance mats have been more of a pain than anything. They should come in set to RWS.
Also changing the resolution tends to change the tiling. WHY?!!!

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