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Substance Integrations - UE4 - Re: Normal map compression artefacts
on: February 10, 2021, 11:04:02 pmThanks for the quick investigation and reply.
The reason I started this topic is precisely because:
1. Changing the compression settings has no effects at all.
2. Changing the compression format (from ie DXT5 to userinterface2D) has no effect at all.
under the hood the plugin will always stubbornly revert the normal to BC5 Format whenever sync rendering is called.
I believe this is quite a major a bug, and I'm seriously surprised that didn't show up in your investigation.
For what it's worth the plugin is set to using the GPU engine in the settings.
Let me know how I can assist in providing further detail or information if needed.
Thanks a lot for looking into this.
Hi,
Thanks for the follow up. Our dev is looking into "under the hood the plugin will always stubbornly revert the normal to BC5 Format whenever sync rendering is called." He said this was indeed a bug. I wasn't testing any runtime components. I am sorry I overlooked this.
For me, changing the compression format does update in the Editor. Are you not seeing any change in Editor? Using userinterface2D seems to get rid of the artifacts for me.
Cheers,
WEs