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1
Substance Integrations - UE4 - Substance and UWP
 on: February 20, 2018, 06:53:13 pm 
Hi all,

Currently trying to get the Substance plugin working with the UWP UE4 fork and running into a few issues that I wonder if anyone here has been able to resolve.

When compiling for UWP64 I get the following:

Code: [Select]
2>LINK : warning LNK4199: /DELAYLOAD:libogg_64.dll ignored; no imports found from libogg_64.dll
2>LINK : warning LNK4199: /DELAYLOAD:libvorbis_64.dll ignored; no imports found from libvorbis_64.dll
2>Module.Icmp.cpp.obj : error LNK2019: unresolved external symbol "unsigned short __cdecl NtoHS(unsigned short)" (?NtoHS@@YAGG@Z) referenced in function "struct FIcmpEchoResult __cdecl UDPEchoImpl(class ISocketSubsystem *,class FString const &,float)" (?UDPEchoImpl@@YA?AUFIcmpEchoResult@@PEAVISocketSubsystem@@AEBVFString@@M@Z)
2>Module.Icmp.cpp.obj : error LNK2019: unresolved external symbol "unsigned short __cdecl HtoNS(unsigned short)" (?HtoNS@@YAGG@Z) referenced in function "struct FIcmpEchoResult __cdecl UDPEchoImpl(class ISocketSubsystem *,class FString const &,float)" (?UDPEchoImpl@@YA?AUFIcmpEchoResult@@PEAVISocketSubsystem@@AEBVFString@@M@Z)
2>Module.Icmp.cpp.obj : error LNK2019: unresolved external symbol "unsigned int __cdecl HtoNL(unsigned int)" (?HtoNL@@YAII@Z) referenced in function "struct FIcmpEchoResult __cdecl UDPEchoImpl(class ISocketSubsystem *,class FString const &,float)" (?UDPEchoImpl@@YA?AUFIcmpEchoResult@@PEAVISocketSubsystem@@AEBVFString@@M@Z)
2>substance_sse2_blend_static.lib(maindetailcontextimpl.obj) : error LNK2019: unresolved external symbol __imp_GetModuleHandleW referenced in function algSyncThreadGetPhysicalProcessorCount
2>substance_sse2_blend_static.lib(maindetailhandleimpl.obj) : error LNK2019: unresolved external symbol __imp_VirtualAlloc referenced in function algExecMemoryCreate
2>algcompression.lib(Alloc.obj) : error LNK2001: unresolved external symbol __imp_VirtualAlloc
2>substance_sse2_blend_static.lib(maindetailhandleimpl.obj) : error LNK2019: unresolved external symbol __imp_VirtualProtect referenced in function algExecMemoryCreate

I have added UWP, UWP32 and UWP64 to the WhitelistPlatforms in the Substance.uplugin file and in the SubstanceEngine.Build.cs file I have added the following to pickup the Win32/64 libraries:

Code: [Select]
if (Target.Platform == UnrealTargetPlatform.Win32 ||
        Target.Platform == UnrealTargetPlatform.Win64
||  Target.Platform == UnrealTargetPlatform.UWP64
|| Target.Platform == UnrealTargetPlatform.UWP32)
{


I feel like it should work but I'm missing something here. Any suggestions would be greatful.

Thanks,
Jon



2
Hey Dan,

I've just sent you an email.

Thanks,
Jon

3
Hi,

When compiling my project for Xbox One in Debug I get the following error:

fatal error LNK1181: cannot open input file 'C:\SVN\UnrealEngine4\Engine\Plugins\Runtime\Substance\Source\SubstanceEngine/../../Libs/Debug/XboxOne/pfxlinkercommon.lib'

Do I need the debug libraries for Substance in order to compile in Debug?

Thanks,
Jon

4
Hey,

I've just been trying to compile UE4 4.15 on PS4 with Substance 4.15.0.21 and getting the following error:
SubstanceCoreConsoleSpecific.h file not found

I'm also unable to find this file anywhere, do I need to specifically request console specific files in order to compile successfully?

Thanks,
Jon

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