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Topics - proportional

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Hi Just trying to figure out how to use meshes modeled in blender. When i export a 3ds or obj, i get artifacts when i texture like this:

https://www.dropbox.com/s/73u1fuedu83wbc3/error.jpg

When i export out an fbx file, and then convert it using adobes fbx converter, it rotates 90 degrees on the x axis. Also if i import a mesh on a project with the same UV's (i imported a wolf with its mouth open so i could try to texture inside it) the texture goes all wrong. I would like to be able to import different meshes that have the same UV's so i can get parts of the mesh that i wouldnt be able to reach in the normal pose. I can make vid's if this would help.

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Hi it says here that you can make stencils with an image:

http://support.allegorithmic.com/documentation/display/SPDOC/Library

but i cant find anywhere that says how to do that. I'm trying to texture fur on animals, but there is no fur textures/stencils. Any help would be appreciated.

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