1
Substance Painter - Technical Support - Best import method from blender
on: March 08, 2014, 05:42:23 am
Hi Just trying to figure out how to use meshes modeled in blender. When i export a 3ds or obj, i get artifacts when i texture like this:
https://www.dropbox.com/s/73u1fuedu83wbc3/error.jpg
When i export out an fbx file, and then convert it using adobes fbx converter, it rotates 90 degrees on the x axis. Also if i import a mesh on a project with the same UV's (i imported a wolf with its mouth open so i could try to texture inside it) the texture goes all wrong. I would like to be able to import different meshes that have the same UV's so i can get parts of the mesh that i wouldnt be able to reach in the normal pose. I can make vid's if this would help.
https://www.dropbox.com/s/73u1fuedu83wbc3/error.jpg
When i export out an fbx file, and then convert it using adobes fbx converter, it rotates 90 degrees on the x axis. Also if i import a mesh on a project with the same UV's (i imported a wolf with its mouth open so i could try to texture inside it) the texture goes all wrong. I would like to be able to import different meshes that have the same UV's so i can get parts of the mesh that i wouldnt be able to reach in the normal pose. I can make vid's if this would help.