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Substance Designer - Feature Requests - Baking multiple high res meshes down to a single low res
on: November 30, 2019, 12:30:33 am
Hi There,
I may have missed something, but it seems it is not currently possible to transfer several high res mesh textures down to a single low res mesh texture when the different high res meshes do not share the same texture sheet. There is only a single place to specify the high res mesh texture.
I know in xnormal each high res can have a different texture specified allowing this workflow.
Are there any plans to allow enable this workflow?
I may have missed something, but it seems it is not currently possible to transfer several high res mesh textures down to a single low res mesh texture when the different high res meshes do not share the same texture sheet. There is only a single place to specify the high res mesh texture.
I know in xnormal each high res can have a different texture specified allowing this workflow.
Are there any plans to allow enable this workflow?