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Messages - GFLK

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Substance PainterSubstance Painter - Baking - Re: Texture Stretching
 on: September 18, 2019, 06:44:06 pm 
NevTD is right, that stretching is normal and is called Padding.
https://docs.substance3d.com/spdoc/padding-134643719.html
Basically it helps the texture look good even when mipmapped to a lower resolution.

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The Ambient Occlusion map itself bakes perfectly fine without any error messages, yet it isn't included with the other maps after I export textures from the scene. (It's not multiplied in the Base color either so I don't think it's Mixed AO) If anyone knows what could be happening here I'd appreciate the help, thank you.

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