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on: September 02, 2019, 03:22:40 pm
Hi,
I know this was already here, the other people had similar problem and they solve it. I read through that posts but I can't fix an issue with my model. I use Blender plus addon for hard surface modelling, it can also automatically unwrap UV textures. I have check scale of my object before exporting and everything seemed to be fine. In SSP when I add scratches, they look to large for my model, so I am rescalling it plus moving all sliders, which are coming with this texture, from left to right but the final result looks more like fly poops that proper tiny scratches. I baked my textures to 4K or 8k, changed UV projection, filtering and other things. No, difference at all.
Any idea what can I do with it? Thank you.