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Messages - justaviking

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This is sort of a vague guess on my part (I'm not at my Substance computer at the moment)...

I'm thinking you could utilize a color gradient in combination with a POSITION MAP* to change the color from top-to-bottom.  I did something like that once before... Oh!  I think I posted it here... I'll do a search...  Please hold...

Okay, I'm back...
I found the post I was thinking of, and I think it should be useful for you...,17918.msg75331/highlight,gradient.html#msg75331

*Since you are using nice, flat panels, you might not need the Position map, and maybe just a basic gradient can be done in another, possibly simpler, way.  Some of that will depend on what your UV map looks like.

Volker's suggestion of "particle brushes" is a good recommendation.

An "artistic" comment I wanted to share is to consider minimizing the large diagonal/arc streaks in your texture.  Where would they come from, why would they be there?

Very nice start, though.  Looking forward to seeing updated pictures when you have them.

Substance PainterSubstance Painter - Discussions - Re: graphics card choice
 on: October 16, 2019, 07:23:48 pm 
If you want to play with Iray renderings at all, go with an Nvidia card.
If AMD, then Iray will run on your CPU.  It'll still work, but much slower.

Substance DesignerSubstance Designer - Showcase - Re: Space Station Materials
 on: October 13, 2019, 01:32:57 am 
Very sweet, in a scientific-looking way.   :)
Thanks for sharing.

How close do you plan to get it?  How large will it be on the screen?
Is this going to be used for photo realistic rendering, or in a game?

I believe the answers to those questions will greatly influence your answers, but based on the question, it sounds like you already have your answer, which is "more than 4k" for your purposes.

It's also possible that it's not just the overall density, but the quality of the UV unwrapping.  Is there much "stretching" happening in key areas?

Substance PainterSubstance Painter - Showcase - Re: Chair and Fabric
 on: September 19, 2019, 08:45:14 pm 
Are you sure that's not your reference photograph?
Wow!  Very well done.  :)

An update and a modified request for help...


After not finding a wine MDL, I decided to try making my own.  Long story short, my target application (iClone, by Reallusion) does not support the newer (v1.5) MDL files.  I recently updated my desktop to the latest version of Designer, but fortunately I have not updated Designer on my laptop for a long time, and it will still generate MDL files in the older (v1.3) format, which iClone supports.  The error message I was getting was very misleading, so it took a while to figure that out.


My Substance Designer skills are weak, and my "wine" is not turning out at all.

QUESTION - Does anyone have any tips to share about making a nice MDL with sub-surface scattering?  In my case of course I'm looking for a "red wine" look, but what about anything else too, like a wax candle?

I tried both the "Transparent" and "Transluscent" templates.  The "transparent" template helped me make a nice "watered-down grape Kool-Aid" look, but I'm just not getting the look I want.

I don't fundamentally understand some of the behaviors of the base color, absorption color, and what sort of numbers might be reasonable for scattering, etc.  Maybe I shouldn't even use one of the templates.  Random trial-and-error results in 99% error.

Any example files or practical documentation you can direct me to will be greatly appreciated.


Is it possible to export a v1.3 formatted MDL file from the newest version of Designer?

Substance PainterSubstance Painter - Showcase - Re: Hamburger
 on: September 11, 2019, 06:08:30 pm 
Like it?  I love it!  :)

Except for one thing... it made me hungry.   >:(

I know this is such an old chain but there's just not that much out there about the $time variable and I'm losing my mind. I guess you could say I am still a bit of a novice at Designer. I mainly just don't understand how you apply these functions to the actual parameter/attribute you want them affecting. How do you open up the function graph view. How does the normal graph view connect to the function graph etc.... any info at all about this would be amazing. thank you

Wow, I'm happy so see this old thread of mine get a second life.

I think the key to your question is the target application needs to feed the $TIME variable when you use the Substance.

In my case, I was using the iClone animation software from Reallusion.  I actually had to submit an enhancement request for them to add that feature to their Substance support, and they did it.  Yay!

You should also be able to see it in Substand Player.  I'm pretty sure that has a "Play" button in it.  (I'm wrapping up my lunch break at work, and am not at home with my "fun" computer right now.)

I hope that helps.  Good luck, and have fun.

Substance DesignerSubstance Designer - Showcase - Re: My Substances
 on: September 10, 2019, 04:07:19 am 
A Vincent said, nice work.

I like the copper.  (That doesn't mean I don't like the others.)

I also enjoyed the leather quite a bit.  I really like the "pucker" by the upholstery tacks, and that little fold in the material from one tack to another is good too.

Wow, those are very eye-catching.
Nicely done.  :)
Thanks for sharing.

I hope this is a good place to ask this question.

Can anyone direct me to a reasonable "Wine" MDL, or share one with me?  I'm picturing a nice red wine.

I'm working on another project, and before I started hand-creating my own wine material - complete with SSS - I decided to try and find an existing material.  (Actually, I did sort of make a wine material, but it's just by manually tweaking some raw values, nothing as sophisticated as a nice MDL file.)  Sure, it's fun to make my own stuff, but I'm trying to be smart and not go deep into every potential sub-project.  My searches came up empty, but maybe I just don't know the smart places to look.  So I came, here, to where all the experts reside.

On a personal note, I used to spend a lot of time on the forums here, and loved it.  Other priorities in life have pulled me away from my hobbies for many months now.  It's not been anything bad, so don't be concerned, but I'm finally trying to get back to some "me time" and revitalize some of my hobby activities.  Right now I'm working on an animation proof-of-concept, and am rendering with Iray.  Gosh, I'm having to re-learn so much stuff.  I'll get back into Substance Designer and Painter eventually, but wanted to get on with my animation experiment first.

Very cool.
I find myself being especially in love with your displacement map.  The electricity is a great touch, too.
Thanks for sharing.

Substance PainterSubstance Painter - Showcase - Re: Queen Arthur
 on: September 03, 2019, 08:50:25 pm 
Wow, wow, wow!!!
Thanks for sharing.  :)

Substance PainterSubstance Painter - Showcase - Re: Annie!
 on: September 03, 2019, 07:26:03 pm 

The hairs standing up on her arms and legs was a great touch.  Nice detail.

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