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Topics - phrixus

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Hey guys!

After importing a substance and generating its textures, they all appear to take up a LOT of memory and their compression shows as R8G8B8A8 in the top right, and the compression settings are grayed out. In one case the BaseColor image is 21854kb while the same image exported from SD and imported to have DXT1 compression is only 2731kb. I can see in the grayed out Compression settings box in the SD texture that it's set to Default (DXT1/5, etc) so is this 10-fold (almost) size increase just a bug in the UI, or is it really in some other format? :P.

I also noticed, while looking into this, that I can force DXT1 in Substance Designer on the Output node but not DXT5 or BC5.

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