Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - jackddeane

Pages: [1]

So I have this weird problem which I haven't come across before in Substance, I'm using the vanilla grunge map 11 that comes with Designer to drive some rust effects but it appears totally different when I import the .sbsar into Painter. Even the normal maps/base colour etc look nothing like what appears in Painter compared to Designers viewer.

I'll enclose the .sbs file in case you want to check it out yourself, I'm using Designer v6.0.3 and Painter v7.3.1.

I want to create metal panelling with rivets around each panel, but also be able to change the scale of the panels on the fly. If I use the transform node to place each shape it's a pain in the ass and also doesn't change with the generator- so is there a way to automate the placement process along edges or something?

I have been trying to emulation old oak bark for about 3 days straight...No joke. I would say I am intermediate skill level in Designer but this is the hardest texture I have tried to make yet, so any detailed advice would be GREATLY appreciated.

I am specifically finding it hard to nail down the inter-connected system of deep cracks that run mostly vertical, but also with smaller joining horizontal cracks.

I have tried using a tile sampler but don't really have the broader knowledge of the program to nail down the primary shapes properly and make them interact with each other the way natural Oak bark does.

My most recent go I tried using Cells 3 with different levels masks and directional warps but that just came out kind of..blobby.

Edit: I think my images are broken, maybe they are too big? But if you click image icon it will still load them up.

Anything I try to bake in Painter either refuses to bake or comes out wrong. This has been going back to March, part of which is apparently a known issue ->

Although now most maps are refusing to bake. If by some miracle they do bake the smoothing is all over the place, even if the model has only hard smoothing set in maya exports.

I have a final project hand-in next month and at this point am pretty much tearing my hair out and not being able to finish anything...

Pages: [1]