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Messages - resetxform

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Content - Substance Source - Fur
 on: June 15, 2021, 11:51:54 pm 
Substance Source has ample Automotive, leathers yet 5 stylized furs. Can we get more animal furs? ;D ;D ;D ;D :) :) :)

Substance PainterSubstance Painter - Discussions - UDIM tooltip display
 on: January 10, 2020, 03:37:13 pm 
I was wondering how difficult it would be to have tooltips on mouse over to display UDIM number. Some of the assets I have can be 20 -30-60 UDIM's. Having the ability aside from adding a description to each would be helpful.

My workflow with dealing with a large number of UDIM's. I work in 1k or 2k and in doing so helps performance on my work machine.
When I want to export, my export options are set to what I specified above. Now for my job I need to change them all to 4k, and when you have 20, 30 60 UDIM's changing all of them to 4k is daunting.

Perhaps have a check box for export all as 4k and manually change the ones you do not want at 4k if at all. Same for 1k, 2k less is more right? :D

No there is not. I recently went to perpetual license.

Where do I get a key for the Beta?

Substance PainterSubstance Painter - Discussions - Alpha's not tiling
 on: March 28, 2019, 08:58:19 pm 
So here is the thing.
I purchased a ornate trim pack for zbrush.
I exported out all the alphas so I can use them in Painter.
I tested one in Photoshop and it tiles perfectly.
I used the same alpha tied to various stitch brushes in Painter. I set spacing to 100, this is the best I can get.

Still wont launch


This is my first attempt to do Designer with no previous experience.
I do not have, Perlin Noise Zoom or wood fibres as options


Substance PainterSubstance Painter - Discussions - TDR Error on bootup
 on: November 27, 2017, 10:05:49 pm 
Hello everyone.

I have this TDR boot issue, I made the changes from the Allegorithmic documentation and still get the boot error into Painter. 2017 4.0 I changed it to 60, 90 and still the error comes up. I can still work, but the error still shows in the log.

When changing from a metal Roughness or a Spec Gloss all color is lost and just the normal map information remains from that material. Changing it back to it original material shader will return its color information.

We are getting wireframe on some parts of our model in the iray render. latest version of Painter. :(

Thanks, I will look into these solutions.

Thanks, never got notifications for replies

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