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Messages - cjwidd

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Substance PainterSubstance Painter - Technical Support - Re: SSS
 on: April 15, 2017, 12:33:06 am 
You're the man, thanks a lot!

Substance PainterSubstance Painter - Technical Support - SSS
 on: April 14, 2017, 10:09:10 am 
After importing the SSS and SSS with alpha blending shader into the shelf, I am not detecting any difference in my material properties, even after ensuring that a transmission map is available for use. I've reviewed Wes' tutorials regarding 'faking' SSS using the emissive channel, but I'm curious about how SSS can be achieved "properly" in Painter.

It would be nice to see a basic demonstration of SSS for a wax or other lipid compound inside Painter.

Jeremie, I apologize, I thought I deleted this question. It was a simple mistake on my part - the channel was inverted and I did not realize. Feel free to remove this post.

When applying a bitmap mask to a fill layer - in this case, a greyscale image - why does simply adding a levels modifier make such a dramatic difference to the appearance of that mask?

Thank you!

Oh wow, I did not realize Painter was storing additional resources elsewhere on my C:\ drive(!) Thank you for letting me know.

Is it possible to change the default storage location to another drive?

It seems that files, after being added to the shelf, are not in fact being stored (on disk) at the location indicated by the flyout menu when hovering over the thumbnail in the shelf(?)

Thank you!

Thank you!

Regarding stencils: is it such that you cannot interactively change the parameters of the stenciled (or stamped) material once it has been applied? If so, why is that? If not, how is this achieved?

First post, apologies in advance.

Creating a basketball floor in Substance Painter. Imported a wood substance from Substance Source.

When tiled across the dimensions of the floor plane, the pattern of the repeating tiles is too noticeable - as expected. Can this be reduced or eliminated using techniques in Substance Painter?

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