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Topics - DerDude

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Hi everyone,

i was wondering if there is a quick way to share a substance among multiple assets. To clarify what i mean:
I created some modular building pieces and a substance file for each piece. The substances are driven by id maps as well as some baked maps.
Right now if i want to change one of the exposed parameters in the unreal editor i have to manually change it for every substance instance (eg. i obviously want the bricks of a solid wall piece to have the same color as the wall piece with the window next to it).

Is there a better way to do that?

Hi Everyone,

i saw tons of awesome looking humanoid MATs but in my opinion his shape also resembles the one of a bear (i like bears).
Here is my attempt to create something like a tainted wooden bear MAT.

Hope you like it.
If you got any suggestions i would be glad to hear them  ;)

Johannes Götz

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