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Topics - resetxform

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Content - Substance Source - Fur
 on: June 15, 2021, 11:51:54 pm 
Substance Source has ample Automotive, leathers yet 5 stylized furs. Can we get more animal furs? ;D ;D ;D ;D :) :) :)

Substance PainterSubstance Painter - Discussions - UDIM tooltip display
 on: January 10, 2020, 03:37:13 pm 
I was wondering how difficult it would be to have tooltips on mouse over to display UDIM number. Some of the assets I have can be 20 -30-60 UDIM's. Having the ability aside from adding a description to each would be helpful.

My workflow with dealing with a large number of UDIM's. I work in 1k or 2k and in doing so helps performance on my work machine.
When I want to export, my export options are set to what I specified above. Now for my job I need to change them all to 4k, and when you have 20, 30 60 UDIM's changing all of them to 4k is daunting.

Perhaps have a check box for export all as 4k and manually change the ones you do not want at 4k if at all. Same for 1k, 2k less is more right? :D

Substance PainterSubstance Painter - Discussions - Alpha's not tiling
 on: March 28, 2019, 08:58:19 pm 
So here is the thing.
I purchased a ornate trim pack for zbrush.
I exported out all the alphas so I can use them in Painter.
I tested one in Photoshop and it tiles perfectly.
I used the same alpha tied to various stitch brushes in Painter. I set spacing to 100, this is the best I can get.

Substance PainterSubstance Painter - Discussions - TDR Error on bootup
 on: November 27, 2017, 10:05:49 pm 
Hello everyone.

I have this TDR boot issue, I made the changes from the Allegorithmic documentation and still get the boot error into Painter. 2017 4.0 I changed it to 60, 90 and still the error comes up. I can still work, but the error still shows in the log.

When changing from a metal Roughness or a Spec Gloss all color is lost and just the normal map information remains from that material. Changing it back to it original material shader will return its color information.

We are getting wireframe on some parts of our model in the iray render. latest version of Painter. :(

Substance PainterSubstance Painter - Technical Support - My model is Pink
 on: March 01, 2017, 10:25:51 am 
I have a Painter file that I created using 2.4.
I tried loading that file in 2.5 and the model was pink.
I tried again in 2.5.1 and its still pink.
The model will render in iRay though perfectly how I left it before.
Sadly disappointed by this.

Substance PainterSubstance Painter - Discussions - 2.4 model still pink
 on: March 01, 2017, 10:14:30 am 
Same issue as the previous release, my 2.4 model is PINK.
Log attached, and for the person who pointed me to the log file link, does not say what to do with it after. So again I attached the new log to this post.

Substance PainterSubstance Painter - Technical Support - Pink Model
 on: February 23, 2017, 01:38:38 am 
I opened older model 2.4 I believe in the new update and the model is Pink.
If I render it in iRay its perfect.

I sent a final version I rendered in iRay in older version to show it is complete.
I had done a render, but did not render it.

Substance PainterSubstance Painter - Discussions - Alpha
 on: July 17, 2016, 05:01:37 pm 
I just installed the new version of Painter. I wanted to drag in a new Alpha and it wont let me. I tried a TGA, PNG, PSD nothing is accepted. Am I doing something wrong here?

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