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Substance Painter - Feature Requests - Apply sRGB LUT to OpenEXR
on: September 22, 2015, 05:20:44 pm
Hi guys!
IMHO it would be awesome if we had an option to bake in a sRGB LUT when exporting color channels to OpenEXR like diffuse or specular.
For all other non-color or single-channel outputs linear space is perfect, it's just that usually if you import an EXR to e.g. MODO it assumes it's in linear space, so all color channels are too bright. I have to manually tell the application that this texture contains sRGB values.
IMHO it would be awesome if we had an option to bake in a sRGB LUT when exporting color channels to OpenEXR like diffuse or specular.
For all other non-color or single-channel outputs linear space is perfect, it's just that usually if you import an EXR to e.g. MODO it assumes it's in linear space, so all color channels are too bright. I have to manually tell the application that this texture contains sRGB values.