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Topics - rorybowcott

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Issue: When using a Metalic or Specular map from SP in Unity 2020, building for iOS, and using the Universal Render Pipeline, a repeating pattern of squares/dots appears on the model. Removing the map solves the issue, as does switching the build platform (in Unity) to Windows or any other.

I get the same problem using both the default export texture options from SP and with custom-made export options.

Below is the effect I am seeing with and without and without the map.



I have searched High and low for a solution to this but I have found nothing, apart from this unresolved post - https://answers.unity.com/questions/1472143/why-do-dots-appear-on-pbr-materials-when-i-use-ios.html

Can anyone shed some light on what is going on here?

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