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Topics - Kelvin Loh

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Hi, I had own a perpetual license of designer and painter 2019, I wonder if upgrade to latest version will still a perpetual license for lifetime access?

2
Just found a problem of when using HBAO node have a slightly different gray value at the border of the 2d image and are also have a ao gap on the material. this is no problem when view from far away but if look closer to that part will obviously exposed.

Does anyone know how to fix this? Is there have a setting/parameter adjustment to make standard to whole image?



3
Hi, recently I've been create an model in C4D and want to start texturing in SP, when I bake a normal map I seen some noticeable seams in some area. So I make a test, create a simple cube, uved, export low and high res mesh to SP.

And now have seams or jagged line in some area:





I thought this is uv problem, so I attach a uv screenshot here, is this a good uv for this cube model?



Thanks in advance.

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Substance DesignerSubstance Designer - Discussions - Direct3D Engine
 on: December 05, 2017, 03:40:13 pm 
Hi,

I just want to know how can I switch the direct3D 10 engine to direct3D 11 for use in SD? There have a d3d10.dll file in plugin folder, can I get the d3d11.dll file to put inside to this folder?

Another question is, I have a directx 11 installed on my PC, does the direct3D 11 is part of directx 11? I wondering don't have d3d 11 in marmoset toolbag to present my substance, because marmoset toolbag is required d3d 11 to work, right?


I appreciate anyone can help
Thanks

5
Substance DesignerSubstance Designer - Technical Support - 3D View in Gray
 on: November 26, 2017, 10:31:25 am 
Hi

I'm new in SD, I don't know why my entire 3D viewport is in gray mode, including the hdri background, anyone can help?

Thanks. :-[



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