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Topics - lukas.chrapek

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It is possible add option to switch Scrooll Bars in Painter(possible also in Designer) to left side or something like middle-mouse click scrolling? Because I working on Cintiq and I am also lefty and my hand is in view when i want to scroll materials or brushes, ect. And it will be nice feature to have.

Hi all

First of all I don't want to make any commercial thing for Quixel Suite 2. I just want to know your opinion on new Quxel Suite 2 vs Substance Painter and Designer.
This is my opinion on Quixel Suite 2
I tried it yesterday and I was little bit disappointed. I used DDO and NDO before I start using Substance software. But right know for me DDO is very slow and not intuitive compare to Painter, for me is Desigenr and Painter integration big plus, because I can make my own materials and generators for Painter. Also painting in DDO Painter is weird for me, some time it works ok, some times not and also it still some loading stuff popup because i change something.
I dotn say that QS2 is bad, maybe somebody will like it, but for me Desigenr and Panter wins this round :)
Thanks sharing your opinion on tihs.


It is some kinf of polycount cap for High poly for baking in SP? Because I like baking option in SP, that I can bake all meshes with right naming at once, but when I use higher polycount for high poly meshes (around 30M poly for whole bake), bake end up with:

[Scene 3D] Failed to load 3D scene.
bad allocation
[Baking] Baking failed (Normal Map from Mesh)
[HighPolyMesh] Unable to load scene from Url 'file:/// "path to models" '
[Baking] Baking failed

Working PC is: i7, 16GB RAM and 2GB VRAM

I expoted high poly from zbrush with FBX( I done it several time with less poly meshes and everything works fine) and until i make some kind of decimation and high poly mesh have under 8M pol, I can bake maps in SP.
I dont under stand this is big issue for me, when I baking som hard surface stuff that after decimation some kind of artefakts show up in maps, so I need to be able bake non decimated mesh. Before I use Xnormal and this polycount wasnt issue.

Thanks for answer.

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