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Topics - GerPronouncedGrr

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1
Trying to create a color variation layer using a noise but I can't figure out how to use the noise with the mask.

2
I'm particularly speaking about the integrations for game engines. I've had all kinds of issues from displacement not working at all to exposed parameters not appearing in-engine. In Lumberyard, which boasts "native integration", I always get a "failed to create substance" error every single time.

I am honestly baffled. How do game studios use Substance in their workflow when the import tools don't even function correctly?

3
After installing the plugin, if I try to 'Import new asset...', .sbsar files do not show up as valid files for import. Additionally, if I drag and drop an .sbsar into my project no material or graph object are generated.

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