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Topics - GerPronouncedGrr

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Trying to create a color variation layer using a noise but I can't figure out how to use the noise with the mask.

I'm particularly speaking about the integrations for game engines. I've had all kinds of issues from displacement not working at all to exposed parameters not appearing in-engine. In Lumberyard, which boasts "native integration", I always get a "failed to create substance" error every single time.

I am honestly baffled. How do game studios use Substance in their workflow when the import tools don't even function correctly?

After installing the plugin, if I try to 'Import new asset...', .sbsar files do not show up as valid files for import. Additionally, if I drag and drop an .sbsar into my project no material or graph object are generated.

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