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Messages - fxcfxc

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Can substance support DPI scaling like PS? My monitor is 4K

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I have the a problem. i have two sbsar,but  the second can't import  toolbag? why    it's a bug?  all can import paint and ue4,but toolbag  has problem

Hi,

Did you publish the substances in SD6?

Cheers,
Wes
yes sd6, i have no ideal , i just made two materias  in sd6,then  publish  sbsar, but the second  02  can't import

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I have the a problem. i have two sbsar,but  the second can't import  toolbag? why    it's a bug?  all can import paint and ue4,but toolbag  has problem

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I CANNOT bring in a substance into marmoset it wont work i create my material publish as an sbsar open marmoset create a material using all the correct pbr metalness options go to the bottom select substance select the material i created and NOTHING happens it comes into substace painter but not marmoset what the fuck????????
yes,I have the same problem. i have two sbsbar,but  one can't import  toolbag? why    it's a bug?

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I am also having a lot of problems with seams, but I think part of it is that I thought it was possible to paint over whatever seams, on an object like a rock, or worse, a sphere, where the seams are in plain sight, using the camera projection.  I'm using Lightwave, which doesn't support smoothing groups, but even so, it seems from this thread and others that it is not possible to seamlessly paint over seams (unless they have some relative alignment) and have that map bake out.

That'll teach me never to assume things, like I shouldn't know already.

I've had more luck with triplanar projection, in Painter and Designer, but clearly it's ultimately still down to hiding those seams, where possible.  That attached shows just the height channel, which is weird because for the most part, the shapes seem to cross the seam pretty well.  Unfortunately the seam is still plainly obvious when rendered, either in native LW or in Octane.


OMG,can you slove this problem?   i have no ideal

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OMG,can you slove this problem?   i have no ideal

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 l always have this promble  with  normal  .  can you  help me.   my low ploy  isn‘t matching  high ploy?   or   maya smoothing group  set ?

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