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Messages - DerDude

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Substance Integrations - UE4 - Re: FBX import from UE4 issue
 on: February 05, 2018, 03:14:23 pm 
Did you use some special charakters or whitespaces in your filepath? Stuff like that often causes trouble.

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Yet if the goal of substance is to iterate the 'look' in engine this creates a lot of unnecessary extra work.

That's exactly the point ;)
I guess i'll wait a couple of days in case someone comes up with an idea and if not i will post this as a feature request.

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Hi everyone,

i was wondering if there is a quick way to share a substance among multiple assets. To clarify what i mean:
I created some modular building pieces and a substance file for each piece. The substances are driven by id maps as well as some baked maps.
Right now if i want to change one of the exposed parameters in the unreal editor i have to manually change it for every substance instance (eg. i obviously want the bricks of a solid wall piece to have the same color as the wall piece with the window next to it).

Is there a better way to do that?

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This is awesome  :o

btw: Sick layer stack. I imagine this is very time consuming finding stuff in there.

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Hi Everyone,

i saw tons of awesome looking humanoid MATs but in my opinion his shape also resembles the one of a bear (i like bears).
Here is my attempt to create something like a tainted wooden bear MAT.




Hope you like it.
If you got any suggestions i would be glad to hear them  ;)

Johannes Götz

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