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Substance Painter - Technical Support - Re: System crash: DPC watchdog violation SP2018.3
on: December 03, 2018, 10:31:27 pm
Thank you, Fabrice. My driver was on 417.1 (it obviously updated to this only 2 or 3 days ago), right now it is updating to 417.22...
I also want to mention that I was working (as usual) with 4K resolution texture settings, in around 4 or 5 textures simultaneously. But this never used to be a problem in the former version 2018.2.3. I often had projects with like 6 or 7 texture domains and I kept them to 4K all the time, because I needed to compare and adjust texture detail in neighbouring textures (across seams, adjusting/painting masks across seams like from legs to torso and arms and head and so on). So instead of switching to and fro with texture resulution I left them all to 4K, and never had problems with this in the previous version. But I want to mention it, because I don't know if this could be related to the missing textures which are rendered gray in the iRay renders?
I also want to mention that I was working (as usual) with 4K resolution texture settings, in around 4 or 5 textures simultaneously. But this never used to be a problem in the former version 2018.2.3. I often had projects with like 6 or 7 texture domains and I kept them to 4K all the time, because I needed to compare and adjust texture detail in neighbouring textures (across seams, adjusting/painting masks across seams like from legs to torso and arms and head and so on). So instead of switching to and fro with texture resulution I left them all to 4K, and never had problems with this in the previous version. But I want to mention it, because I don't know if this could be related to the missing textures which are rendered gray in the iRay renders?