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Topics - alexliuzinan

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First of all, thank you Allegorithmic for making another exciting texturing contest!
I understand that this particular contest is Automotive related, thus the decision of using Studio Automotive Neutral as mandatory environment. However as I began working on my submission I have noticed how the environment map gave such a flat and plasticy specular response in comparison to any other environment maps that comes with Substance Painter. Any materials other than super glossy car paint material all look extremely flat when thrown into this environment. To me, this kind of discourages contestants to create material variations and just focus on designing patterns for the car? Are anyone else experiencing this? Still a great contest nonetheless, and good luck everyone on your submissions :)

here is the same metallic car paint material being rendered in three different environments (1. Studio Automotive Neutral 2. Tomoco Studio 3. cave entry forest)



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Substance PainterSubstance Painter - Feature Requests - Hotkey for Random Seed
 on: September 21, 2017, 10:36:08 pm 
Hey guys,

I know this is probably not a priority feature, but would it be possible to add a hotkey to quickly change the random seed in the currently active tool? And have checkboxes to toggle the ability when there are multiple random seeds in the same tool.

I think the most powerful thing about substance is its procedural content. Most alphas that come with SP are built procedurally and can vary its look by hitting the "random" button. If there is a faster way to quickly change random seed, you can quickly paint lots of varying details instead of just one brush shape that is constantly being used which produces somewhat very repetitive results. Right now the only thing we can do is clicking on the random key manually, which wastes quite a bit of time on the long run if you need to change the seed frequently.

Having this ability could also open up many more possibilities when creating custom alphas and materials in Substance Designer. One could make a decal tool to be used in painter that when hitting the random hotkey, picks a random shape, random color, random size, random worn level. Or an oil painting brush where every random seed introduces a slight color shift to the color you picked initially, giving you quick color variations when you paint. These are just some random :P ideas I quickly thought up, the possibilities are endless.

Cheers,
Alex Liu

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Hi Everyone!
Here to share my Mat submission, super excited to see all the amazing works posted here on the forum so far, the amount of creativity is unbelievable!

For my submission I wanted to give myself a challenge and not use any alphas created outside of the Substance package. The gears as well as the outer ring pattern on the face were created procedurally in Substance Designer. Everything else is manually created in Substance Painter. Hope you guys like it :D



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