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Substance Painter - Discussions - Exporting variants of an object
on: February 02, 2021, 03:47:10 am
I have a large project coming up where we'll be exporting GLTF models that have multiple variations in texture and color. I'm trying to make all of the variants in one project for a given object. One of the processes that has been slowing me down during our R&D phase is having to rename the texture sets for the different variants prior to exporting. For example, I need to render out one version in black and another version in red. The GLTF exporter automatically names the GLTF file whatever the project name is and the texture sets get whatever they are named in the list. I have to rename the set list once for the black version and once more for the red version. This isn't so bad when you have only two variants. But I have about 90 objects that have 3-4 variants per object. A lot of times we have to rerender these after we view them in our software and see that things aren't looking quite right in one area or another, so the amount of times I have to rename the set list becomes a massive waste of time.
Right now we're considering just making separate project files for every variant but I don't think this will speed anything up. I think it will end up being slower. So I wanted to reach out to the community here and see if anyone has any advice for a better workflow or maybe drop some Substance knowledge that I've missed.
Thanks
Right now we're considering just making separate project files for every variant but I don't think this will speed anything up. I think it will end up being slower. So I wanted to reach out to the community here and see if anyone has any advice for a better workflow or maybe drop some Substance knowledge that I've missed.
Thanks