Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Matt Clapfoot

Pages: [1]
It's worth noting that I wasn't trying to re-import the instances because it would crash UE4, but then re-importing the factory just did nothing. I reinstalled the plugin, and was able to re-import the substance through the instances. That works almost perfectly, the only exception being that when you open unreal engine, the substances revert to a previous state. Definitely not as big of an issue as not being able to re-import at all.

As the title says, is it possible to re-import a substance and have the associated files all update. If not, this creates a really frustrating workflow that makes it very difficult to iterate. Hypothetically, when I change my substance and reimport it, all of the texture files should update accordingly, because, otherwise what are they referencing?

To Clarify, re-importing does nothing for the actual texture assets and factory instance aside from orphaning them and this seems backwards. There has to be a way to update the files without replacing them every time. (This would cause havok on source control as well as productivity and would probably make me reconsider integrating substance into my workflow if there's no solution.)

Pages: [1]