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Messages - nsieversX

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I figured it out.  On the substance source interface you can actually click on those profiles in the drop down.  I changed it from personal profile to the company user profile and my credits showed up.   

I thought it was just saying my profile with name and the company I work for, not that those were actually clickable and there were multiple profiles. One for me, and two labeled by my company.

Hi, I have an enterprise account. It was recently renewed (changed) so that it is all through the Adobe Creative cloud.  I have the original (non-Creative Cloud) Substance source credits (800) if I login to the old account.  The new account however has zero and should have been accruing credits for the last several months (since March).  Both accounts are linked to my same corporate email address. 

Who do I contact about this? Substance? Adobe? Adobe had a general contact my Admin response. It is very confusing with the switch. 

Thanks, I gave them a try but it really needs to be applied to a specific area.  Probably end up having to take it into Designer or something.

I would definitely say for the future having some sort of masking system would be incredibly powerful.  Even if it was just putting a mask map option, like the paint layer, on a majority of layers so that filters can be applied to user defined areas only.


Substance Alchemist - Discussions - Re: Rename material?
 on: August 13, 2019, 09:48:45 pm 
Alright I figured out a workaround.  I had done the first step, but you also have to edit another file

-Rename the material's .json in the ..\Users\username\AppData\Roaming\Allegorithmic\Substance Alchemist\materials
-Edit the assetDatabase.json, Search and replace the old name with the new name.   File is located in ..\Users\username\AppData\Roaming\Allegorithmic\Substance Alchemist\

Not the best, but it worked so far. 

Substance Alchemist - Discussions - Rename material?
 on: August 13, 2019, 01:19:27 am 
Is there anyway to rename a material?    I know some manage options have been added in 0.8.0, but name is not one of the things that you can edit.   I also just tried renaming the corresponding .json file in the material folder but that didn't work either. 

So is there a way to add some height information (say based on a mask) to my stack?  The bitmapToMaterial isn't really picking up an outer edge that should be a gap between tiles.  I tried doing something like adding paint with a mask, and then almost if you could do a negative height or negative air bubble.  Not really seeing another layer to do it. 

Hopefully that makes sense.

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