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Messages - tbronis_2

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It'd be really great to have the color selection be able to use blending modes on masks... that is all  :)

Bump! Another +1 this is a great idea.

 :D I see u fam! Thanks for the quick response!


I would like to request a feature to be able to link parts of a layer/mask stack with another layer/mask stack. For example:

I'm creating stitching and am using 2 separate fill layers with masks, the above layer is the stitching itself and filled with a lighter color. The fill layer underneath is filled with a darker color. It has the duplicated paint mask, along with a blur and levels to create a fake AO/shadow underneath my stitching to help it pop and read well in the texture.

What would be awesome is if I could link those 2 "paint" parts in the stack of each mask together, so when i make a change to one it affects the other, thus I'm painting my stitching and my AO/shadow underneath simultaneously. This would save time instead of having to recopy and paste my mask to each fill layer.

Is there no way to go past 128 in UV scale??

I noticed my masks have no padding when right clicking and exporting to file. Is there a way to add padding?

I'm trying to update my project with a new head model that has some modeling tweaks from the old one I painted, but they share the same UV's. Every time I select my updated mesh under Project Configuration, my textures get updated and are broken.

Is there a fix for this? Basically I want to reproject my stokes in UV space rather than 3D space...

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