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Messages - ary3d

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  • "We are scared to lose perpetual licenses because Adobe does not use perpetual licenses"

No perpetual licence any more for new customers or new seats, no conspiracy theory there?, right...

One of the best things that allegorithmic offers, is the ability of own the right to use the soft perpetually, and has the best option for indy users, rent to own, I think no other company has that system, the end of an era

Substance PainterSubstance Painter - Technical Support - Re: Shading units
 on: April 22, 2018, 07:41:05 pm 
so, no body know anything on this matter?

Substance PainterSubstance Painter - Technical Support - Shading units
 on: April 08, 2018, 09:54:07 pm 
Hello! shading units in graphics cards have an impact on substance painter performans?  I'm looking for two graphics cards:

amd rx550 ( 512 shader units 4gb)
amd rx560 ( 1024 shader units 4gb)

greetings, David

Hello! I may be upgrading my laptop for work and I wanted to know if the new ryzen laptops with vega graphics ( see link )
will be an issue for substance painter, this laptop for example:

Windows 10 Home 64
AMD Ryzen™ 5 2500U Quad-Core
16 GB memory; 1 TB HDD storage
AMD Radeon™ Vega Graphics
15.6" FHD touch display

Substance PainterSubstance Painter - Discussions - yebis tone mapping
 on: January 26, 2017, 06:09:19 am 
is there a way to reproduce the tone mapping funcion "sensitometric" in photoshop? or other color correction program, or an explanation of what does this function to the colors?

sorry if this is not a substance product related, but I had searched on the web and I didn't find any comprensible answer

thanks! David

realtime view

thanks for your comment, I agree with you, at first there wasn't be a knight in the mountain, I sculpted the dragon in pose, and since was for a contest and I had very limited time, I leave it that way, I'm gonna try to fix this when I upgrade to a high poly version, this is low poly for the contest

greetings, David

Hello to all! this is my entry in the contest:

base mesh made in lightwave, sculpted in zbrush, painted in substance painter, render in lightwave

here it is my wip thread:

greetings, David

I find out what was causing my substance painter to crash, all my baked textures are in 16 bits (4k) I re-exported then, convert it to 8 bits, them re-imported in substance painter and I haven't had a single crash

thanks, David

hello, just want to know if substance painter 1.7.3 will have more fixes? I have problems with the mask generator mgdirt, always crash SP, also I have better performans with SP 1.7.2

thanks, David

is there a way to disable auto check for updates? the red box in the lower right corner, when I lunch painter hangs about a minute, I have a very slow internet connection.

Greetings, David

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