Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Vincent Gault

Pages: 1 ... 7 8 [9] 10
Hey guys, here is a small tutorial I made  to show a way to use the dynamic gradient map.
I guess I am not the only one who thought about this usage, but I hope it will interest some of you.

I put a link to G+ as this forum cannot handle youtube link :

Enjoy :-)

Substance DesignerSubstance Designer - Showcase - Procedural Eye
 on: February 17, 2015, 09:41:16 pm 
Hey guys,

this is extremely WIP and everything has to be tweaked but it's always interesting to see the work in progress no ?  ;)

SubstanceSubstance - Discussions - PC configuration recommandation ?
 on: February 14, 2015, 05:45:56 pm 
Hey guys, I am thinking about changing my PC : any guidelines you could make to make it "Substance friendly" ?

Cheers !

SubstanceSubstance - Discussions - This not Stone...
 on: February 11, 2015, 02:18:01 pm 
But it rocks ! :-)

Here is what we can find on the Allegorithmic Twitter account :

Substance DesignerSubstance Designer - Showcase - Hama Beads substance
 on: February 03, 2015, 05:26:34 pm 
Just playing a bit :-) (hama beads style  ;))

Hey guys,

Here is the part 2 (final one) of my grass tutorial.
Hope you like it !

Hey guys, some of you wanted to get more info about how I made the grass.

So here is the first part of the tutorial where I focus on the construction of the primary shapes and the creation of the FX map(s)

Hope you like it and that it can be useful :

Of course, comments and feedback are welcome ;-)

Hey guys, take few seconds to go on the Allegorithmic G+ fan page to download the grass sbsar I made.

(and don't hesitate to join the community if you enjoy ;-))

Substance DesignerSubstance Designer - Showcase - procedural grass
 on: January 20, 2015, 01:46:28 pm 
Het guys, this is made using some FX-maps...

Substance DesignerSubstance Designer - Showcase - Some Rock and groud tests
 on: January 08, 2015, 03:12:59 pm 
Here is some stuff I made to train a bit (fully procedural, and heavily tweakable):

and a video here :

Hey guys,

outputs in the graph are just here to "catch" the final results : i think it could be nice to offer the option to split the graph in two parts to isolate the outputs on the right part of the graph.

(see the image in attachment)

Substance DesignerSubstance Designer - Showcase - Fully procedural rock wall
 on: December 23, 2014, 11:37:14 am 
Hey guys,
Here is a 100% prodecural rock wall. They are a bit stylised by purpose (even if the angles are still a bit too harsh : I'll fix this)

Comments welcome !

hey, we just reached 100 members today on the G+ community !
We were 23 less than one month ago, so it was quite fast.

Don't hesitate to join :

Hey guys,
Nothing impressive here, but I wanted to share with you a wood plank that I just made :

Hey guys, I added a suggestion on uservoice about a mesh input node.

I let you read the idea directly there :-) :

Pages: 1 ... 7 8 [9] 10