Hey, I'm trying to non-uniformly displace some stuff in the tile sampler node using a vector map.
I want the input shapes to be displaced further left or right on the page based on how far they are from the centre. I believe this should be as simple as putting a gradient in the red channel of the vector map (black at the left to displace the furthest left, grey in the middle for no displacement, white on the right to displace the furthest right).

The problem is that this seems to displace anything with a value below 128 the same distance left, and anything above the same distance right:

I can't stop the overlap here because when I disable tiling for the node everything disappears completely? Is this a separate issue?.
Other parts of the Tile Sampler node seem to perform functions relative to the input colour, such as the size: