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Messages - Vincent Gault

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1
This should be solved now. Thanks for reporting!

2
Hey, indeed there are some issues (doesn't seem to be for everyone). We are going to investigate

5
Hey, you could use a threshold node to isolate the value you want, then apply a flood fill + flood to Index (don't forget to activate the advanced options of the floodfill)

6
Hey did you as support to the creator of the node? He/she may be the best placed to give you the correct answer (?)

7
Substance DesignerSubstance Designer - Discussions - Re: Tree
 on: April 29, 2021, 02:47:29 pm 
Hey, you could also play a bit with the geo so it is more irregular, and doesn't look too much like a tube. this way it will be harder for the eye to spot the repetition

8
Hey, you can use a threshold node on the mask and adjust the level to your need

9
Hey this can't be solved directly via this node, as it is not aware of the size of each pattern. Ben Wilson wrote a post that may interest you in this specific case:
https://www.artstation.com/benwilson/blog/PlRE/flood-fill-to-corners-development-part-1

10
Hey, could it be the color profile? are you in sRGB in both cases?

11
Hey in the tile sampler, you have a color map input (the go into the color param, and push the "color parameterization multiplier" parameter

12
Hey, is your graph set to 16bits?

13
Some explanation:
I get the position coordinates of the current pixel.
To get the position of the upper pixel, I have to get the current size of the node and use it to divide 1: this way I have the size of one pixel that I can subtract to current position Y to get the upper pixel coordinates (X does not change, and reminder: X,Y starts from top left angle). Then I make a condition comparing both values.

14
Hey, you can try this

15
Hey, just add an output, set the usage to opacity, and right-click on the graph: View Outputs in 3d view.

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