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Messages - Vincent Gault

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This should be solved now. Thanks for reporting!

Hey, indeed there are some issues (doesn't seem to be for everyone). We are going to investigate

Hey, you could use a threshold node to isolate the value you want, then apply a flood fill + flood to Index (don't forget to activate the advanced options of the floodfill)

Hey did you as support to the creator of the node? He/she may be the best placed to give you the correct answer (?)

Substance DesignerSubstance Designer - Discussions - Re: Tree
 on: April 29, 2021, 02:47:29 pm 
Hey, you could also play a bit with the geo so it is more irregular, and doesn't look too much like a tube. this way it will be harder for the eye to spot the repetition

Hey, you can use a threshold node on the mask and adjust the level to your need

Hey this can't be solved directly via this node, as it is not aware of the size of each pattern. Ben Wilson wrote a post that may interest you in this specific case:

Hey, could it be the color profile? are you in sRGB in both cases?

Hey in the tile sampler, you have a color map input (the go into the color param, and push the "color parameterization multiplier" parameter

Hey, is your graph set to 16bits?

Some explanation:
I get the position coordinates of the current pixel.
To get the position of the upper pixel, I have to get the current size of the node and use it to divide 1: this way I have the size of one pixel that I can subtract to current position Y to get the upper pixel coordinates (X does not change, and reminder: X,Y starts from top left angle). Then I make a condition comparing both values.

Hey, you can try this

Hey, just add an output, set the usage to opacity, and right-click on the graph: View Outputs in 3d view.

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