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Messages - Drewtaylor3d

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1
Hello,

I have been having issues getting my work substance designer license to activate, I keep getting this error window and I tried following instructions and it still repeats the same error. I tried reinstalling SD, redownloading the license, and moving the license to a local folder but to no success so far.

Also as a side less important note, the "Quit" button doesn't quit, it just acts like I hit "Next" and gives me another failed install error, I have to hit Back to the previous page then Quit.


3
Theres a node called "Bitmap to Material" in substance designer, I think thats what you're looking for.

4
Yeah, you can just create some new outputs and have one graph store info for spec/gloss and metal/rough, if you're using a sbsar directly then you just have to make sure you set the Usage in the output nodes to the correct map slots.

5
Substance DesignerSubstance Designer - Showcase - Re: Drew Taylor's Sketchbook
 on: February 13, 2018, 11:17:37 pm 
https://www.artstation.com/artwork/XQ4lD

New texture posted! inspired by all the great Shadow of the Colossus art being posted


6
Substance DesignerSubstance Designer - Showcase - Re: Drew Taylor's Sketchbook
 on: January 26, 2018, 02:56:40 pm 
Here's another one! I wanted to do one of those "see how much better you got in the last year" kinda level up meme and I have to say I'm pretty happy with the progress.

https://www.artstation.com/artwork/L6W10


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Substance DesignerSubstance Designer - Showcase - Re: Drew Taylor's Sketchbook
 on: January 19, 2018, 11:19:59 pm 
Its been a while since I posted anything online so heres a new one to get me started, hopefully more to come.

https://www.artstation.com/artwork/JKEom



8
Substance DesignerSubstance Designer - Discussions - Re: Gravel problems
 on: January 01, 2018, 11:38:47 pm 
Looks great man! glad I could help

9
Substance DesignerSubstance Designer - Discussions - Re: Gravel problems
 on: December 29, 2017, 11:28:32 pm 
I think it should work for you, I think the BnW spots is covering more than you're expecting it to. I made this real quick as an example.


10
Substance DesignerSubstance Designer - Discussions - Re: Gravel problems
 on: December 29, 2017, 04:16:20 pm 
Heres a method I use all the time, hopefully it makes sense. You just subtract the layer you used max lighten by the layer before you used max lighten, then you just clamp it to a black and white mask using histogram scan. If you don't want a harsh edge on the mask you can turn down the position on the histogram scan by just a little bit to soften the edges.


11
In the gradient map you can turn down the alpha of the part you don't want to see as shown below.


12
Substance DesignerSubstance Designer - Discussions - Re: Wooden planks
 on: December 26, 2017, 05:13:08 pm 
Sorry for the late response with Christmas and all taking up a lot of my free time,

I wouldn't plug your height information directly into your basecolor, you could try using a Curvature Smooth which takes a normal map as the input and makes a nice edge detail map. or you could try Ambient Occlusion which takes the height information before you turn it into a normal map to create all the shadow information for the crevasses.

I would definitely recommend looking at the tutorials online either from the Allegorithmic youtube channel or if you have some money you want to invest into learning this, I would say check out Josh Lynches tutorials, that how I got started.

https://www.youtube.com/user/Allegorithmic/playlists

https://gumroad.com/artofjoshlynch

13
Substance DesignerSubstance Designer - Discussions - Re: Wooden planks
 on: December 22, 2017, 09:32:56 pm 
Here's what I did for a start to the patten, I used a tile sampler with the pattern set to square with the settings shown below and then I added a bevel with the distance set to 0.005 and the smoothing set to 0.1

Hope this helps, let me know if you want me to go more into it.



14
Substance DesignerSubstance Designer - Discussions - Re: Wooden planks
 on: December 21, 2017, 06:27:43 pm 
The reference is pretty low quality so I don't know exactly what you are trying to get, is it something like this?

15
Hi eve, check your library paths by default there should be nothing there unless you were trying to add something custom like me. you may have double linked your main library some how.


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