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Messages - zeppelin3855

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47
Hi~~

As a photo shows below, the mesh has seam line.

I baked normal map with the mesh got Symmetry so uv of right and left side have same area.

I really want to solve this problem. Please help me if somebody knows. Thanks:)

48
Hi.

I have a normal map g channel issue but I'm not sure if it belongs to a sort of problem.

In a case normal channel added to edit baked normal map and normal map goes into a fill layer, the g channel of it gets inverted automatically.

So I had to add 'level' to the fill layer for fixing the g channel.

I'd like to know if this automatic channel flipping belongs to SP's own feature or not.

Thanks a lot in advance:)

49
Hi, Mr. Batut.

Thanks for your kind answer.
I understood exactly what I wanted to know.
Thanks again:)

50
Hi~

How do you use Substance with terrain in Unity?

As for test, I've published a Substance to Unity and could get several textures by checking on the 'Generate all outputs' button. But I found it's not possible to feed the textures to terrain texture slots.
I guess I should miss some important points or have gone wrong way.

If somebody knows how to utilize Substance with terrain, teach me that please.

51
Thank you Mr. Gault.
You gave me a great help as usual:)

52
Hi~

I have a question about 'visible if' feature. I've learned how I utilize it for boolean case like true or false situation using input["identifier']==0/1.
I feel that's very helpful function not only for an author but for all project members.

So I'd like to use the function for more various cases. Here I have some instances.

A. visible if input value is larger than 0.
B. visible if input value belongs between 0 and specific float.
C. visible under compound condition(visible if some other two inputs are true).

Could anyone teach me this please?
I'm sorry to ask a beginner's question.

53
I'm happy to know what happened.
Thanks for your help :)


54
Hi,

I'm watching a video tutorial for baked lighting and I feel the feature is so great!! But I can't find where the baked lighting material is located. I found and utilized the filter but couldn't find the material.
Could you teach me where I can find the material please?

My SP is ver. 2.0.3.

Best Regards.


55
Hi, Mr. McDermott.

The normal map works for rendering pretty well. I just wanted to know if there are tips for better baking when it comes to flat plane low poly mesh. I don't have problem with using this normal map.

Thanks for your advise :)


56
Hi.

I usually use bakers that SP or SD has and I think they are so powerful. But when I bake for grass texture, I would often meet some problem. That's about normal map. For grass texture, I use SD baker to get opacity map.

I've attached some images for better understanding. I feel the normal map I bake doesn't seem to look clean but I couldn't find how to fix that.
Could you teach me how to get ideal normal map for this sort of case please?


57
I didn't even know if it's possible. I'm going to search for how it works.
Thank you very much:)

58
Hi~

Can I do vertex painting with Substance in Unity5?

I'd like to assign multiple materials that have been generated out of single sbsar data to each of R,G,B channel that a mesh's material has so that I can do vertex paint on mesh.
I wonder if some plug-in is needed for that.

Thank you.

59
Your support is greatly appreciated Mr. Wirrmann!!
Using the short cut should be a lot of benefit.
Thanks a lot :)

60
Hi~

I have a quick question.
Is it possible to rotate environment image with short cut key as we do in SP?
I saw doing that from video tutorial but I couldn't get the short cut.

Thank you very much.

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