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Substance Designer - Discussions - Is there a way to seperate masks, and can i align maps to them?
on: December 07, 2018, 10:44:55 pm
Hi! I'm new to SD, but I've watched a bunch of tutorials and gotten quite a good hang of the workflow, but I feel like I've only scratched the surface of what's possible.
Right now I'm working on some modular designs, where I wanna bring some different heightmaps together randomly, so I'm trying to do everything procedurally.
I'd like to take some height design and place it based on the position of a mask.
So far the best solution I've come up with is making luminance variation in the tile sampler and splitting the tiles up according to value, and then tiled whatever elements I wanted inside over the whole map and applied the mask.
This does not allow for a lot of changes to the pattern before this method becomes unusable, and the tiling won't be aligned properly with the borders.
I've made this illustration for the two problems I had in mind, I'm not sure there's any way of doing it, but here's to hoping, thanks!.
Right now I'm working on some modular designs, where I wanna bring some different heightmaps together randomly, so I'm trying to do everything procedurally.
I'd like to take some height design and place it based on the position of a mask.
So far the best solution I've come up with is making luminance variation in the tile sampler and splitting the tiles up according to value, and then tiled whatever elements I wanted inside over the whole map and applied the mask.
This does not allow for a lot of changes to the pattern before this method becomes unusable, and the tiling won't be aligned properly with the borders.
I've made this illustration for the two problems I had in mind, I'm not sure there's any way of doing it, but here's to hoping, thanks!.
