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Messages - nightsong

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16
I have not yet been able to figure this one out, if SP has it, so I thought I would add it to the request forum. :)   

I would really -love- with all of my heart if Substance Painter could handle objects with multiple maps.  A great many of the objects I work with are of such size and detail that they've been crafted to use multiple maps (the head of a creature may have its own material/map, for example, while the body may be handled by another material/map).  It's a relatively common practice for the models that I work with, because they are designed to be seen in both extreme closeups and from a distance.   If Substance Painter does not have this capability already, could we please have it added to a later version?

I would be willing to bribe!!!!

17
I thought that name looked familiar!  Hello stranger!!!!  :D

I'm crossing my fingers and hoping that SP can handle multiple maps -- if not now, then soon!

18
Heya guys!

I apologize if this has been asked before.  I looked through all of the Substance Painter forums but couldn't find an answer, so I was just wonder: does Substance Painter handle objects that use multiple maps?  If so, is there anything special that I need to do to get this to work?

19
It worked perfectly!!  You are a gem, thank you!!

20
I may be missing this somewhere, and my apologies if I am, but I have looked everywhere I can think of.  I've fine-tuned a particle brush to be very nearly just what I need for a particular project, and that project consists of several models I'll be working on over the course of a couple of days.  Is there any way I can save my current particle brush with all of its settings so I can re-use it over and over again?

21
Substance PainterSubstance Painter - Discussions - Re: Gravity?
 on: April 10, 2014, 07:28:51 am 
OMG!  You are my new best friend!  Now my dipped candies can be truly dripping in chocolate!  Thank you!!!!!

22
Substance PainterSubstance Painter - Discussions - Gravity?
 on: April 08, 2014, 02:27:39 am 
Heya!

I've been tinkering with the particle brushes (and -loving- them!) but I had a quick question.  Is it possible to invert the force of gravity so that particles flow up instead of down?  I tried typing in a negative number under the gravity modifier that I found for several of the particle brushes, but it wouldn't let me.

Thanks!!!

23
Try renaming it with a .zip extension.  I had the exact same problem until I went and re-downloaded the files using MSIE instead of Firefox.  Evidently there is a space in the filename, so the file is truncated when downloaded unless you're using MSIE.

I hope this helps!!

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