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Messages - gelbuilding

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31
Substance DesignerSubstance Designer - Discussions - SD 5.5
 on: August 27, 2016, 12:03:00 pm 
I was watching the Gnome video and at 34 mins into the video they show the results in iray and i couldn't  catch how they achieved to switch from iray to opengl.   http://www.cgchannel.com/2016/08/allegorithmic-previews-substance-designer-5-5/ My render package doesn't support iray and i love the quality of the materials, though i don`t understand how he reproduced the same material with openGL. I also downloaded the file from substance share on "Basics of creating an MDL in Substance Designer" and noticed i could successfully produce the Sbsar file. Been searching everywhere and cannot find the info.

32
Hi,

When i need to make tiles to a specific texture i take a picture of one tile and give it a bit of variation with the file that i have attached.

I dont understand why i have different results from the created sbs.
The tile is 600x300 though you see there is a grid showing the tile with little tiles inside.

File and image attached.
Any help would be greatly appreciated.

33
Substance DesignerSubstance Designer - Discussions - Re: Sandstone texture
 on: August 13, 2016, 04:20:59 am 
Any one know how to create this sandstone texture

34
Dont see any vertex paint on your high poly mesh.

Check this out

https://forum.allegorithmic.com/index.php?topic=1263.msg5538#msg5538

35
Substance PainterSubstance Painter - Discussions - Correct Maps
 on: July 25, 2016, 09:06:49 am 
Hi,

I have gone through the videos and tuts though cannot find a solution to my work flow.
I cannot add my channels to texture set to produce the maps needed using the PBR material layering

I Use Thea Render and i need to extract 4 maps from the texture set.

Please see my error from log and my setup.

[MapExporter] Export duration: 1s
[MapExporterDialog] Map export ended
[MapExporterDialog] Starting map export
[MapExporter] None of the required document map are available in the Sphere textureSet. Nothing could have been exported.
[MapExporterDialog] A map with the name 'base colour' has already been exported. This map for the texture set 'Sphere_Mask2' will be renamed 'base colour_0'.
[MapExporterDialog] A map with the name 'metalic' has already been exported. This map for the texture set 'Sphere_Mask2' will be renamed 'metalic_0'.
[MapExporterDialog] A map with the name 'roughness' has already been exported. This map for the texture set 'Sphere_Mask2' will be renamed 'roughness_0'.
[MapExporterDialog] A map with the name 'normal' has already been exported. This map for the texture set 'Sphere_Mask2' will be renamed 'normal_0'.
[MapExporter] None of the required document map are available in the Sphere textureSet. Nothing could have been exported.
[MapExporterDialog] A map with the name 'base colour' has already been exported. This map for the texture set 'Sphere_Mask3' will be renamed 'base colour_1'.
[MapExporterDialog] A map with the name 'metalic' has already been exported. This map for the texture set 'Sphere_Mask3' will be renamed 'metalic_1'.
[MapExporterDialog] A map with the name 'roughness' has already been exported. This map for the texture set 'Sphere_Mask3' will be renamed 'roughness_1'.
[MapExporterDialog] A map with the name 'normal' has already been exported. This map for the texture set 'Sphere_Mask3' will be renamed 'normal_1'.
[MapExporter] None of the required document map are available in the Sphere textureSet. Nothing could have been exported.
[MapExporterDialog] Map export ended

37
Perfect, Thanks Vincent.

We need for Tut vids on baking.

38
I have been able to do this in the past, now i don`t see the colour map as before, seems that the colour is bleeding across the mesh, dont understand why  is looking as it is.
Yes i did bake with vertex colour in baking parameters.

Havent use this for a while now so must me missing something.

There should be three colours only.

39
Substance DesignerSubstance Designer - Discussions - Re: Graph Setup
 on: April 26, 2016, 07:36:26 am 
Thanks Vincent,

I have to add a few. Cheers ;D

40
Substance DesignerSubstance Designer - Discussions - Re: Graph Setup
 on: April 25, 2016, 11:36:46 pm 
Hi Vincent,

The graph works much better now thanks, though i still have red connection at the top of the graph between the blends joining.
Any suggestions?

Where these blends are i think the nodes dont work.

41
Substance DesignerSubstance Designer - Discussions - Re: Graph Setup
 on: April 25, 2016, 10:57:37 pm 
Hi Vincent,

Thanks for this, very kind of you to do this for me, greatly appreciated.  ;D

42
Substance DesignerSubstance Designer - Discussions - Re: Graph Setup
 on: April 25, 2016, 01:12:34 pm 
Hi Vincent,

Thanks for your reply though cannot get it to look as it suppose to be in the example.
If you have time could you fix my file please so i can see what i have done wrong. I followed exactly as the tut but no luck.

Mine looks like concrete,lol.

Here is the link to the Tut
https://www.youtube.com/watch?v=2mcQmYQOqbk

43
Substance DesignerSubstance Designer - Discussions - Graph Setup
 on: April 25, 2016, 09:41:43 am 
Im following a Tut from You Tube that James Sky made on Making Dirty Tiles and followed very closely and cannot get the same results.

Any help would be greatly appreciated.

Thanks
George

44
Substance DesignerSubstance Designer - Discussions - Re: Unusual Normal Map
 on: April 17, 2016, 03:25:33 am 
Hi Fabin,

I use open/gl for my render engine.
The lines in floor board material should look straight and even.
I dont understand why the lines are jaggered.
I cannot seem to find the slider to control this and have the lines look perfectly straight and even
In the Pic here the slider for chamfer and gap is 0.001

45
Substance DesignerSubstance Designer - Discussions - Unusual Normal Map
 on: April 16, 2016, 04:51:55 pm 
I`m doing basic maps for timber flooring and don`t understand why my normal map doesn`t show straight lines for the joints in my flooring. ???
The material is from substance data base.

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