Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Froyok

Pages: 1 [2] 3 4 ... 394
Do you mean you are in the render mode and not the paint mode ?
If that's so, that's normal, those settings have no effect and therefor cannot be modified.

Did you send any crash reports you got ?

We now mostly follow the VFX Platform guidelines in term of software versions, so we should update our Qt version at some point to align for 2021. So it will happen sooner than later, but I can't commit on any date. See:

Substance PainterSubstance Painter - Technical Support - Re: TGA Grayscale
 on: February 23, 2021, 05:44:00 pm 
It's likely because you are exporting grayscale channels (like Roughness) as grayscale images so they end-up indexed. You need to create a custom export preset/output template and make sure you put your grayscale channels in the R, G and B of the output texture to get a regular color image. See:

See this thread for updates on that subject :,35908.0.html

You should be able to run the application by making sure Substance Painter starts on your regular screen and not your tablet. This is because of how Windows assign the GPU per application.

In Substance Painter the height channel is using values between -1 and 1, negative values are not visible on screen by default. See:

Please follow the guidelines on how to report an issue:,22451.0.html

Please follow the guidelines on how to report an issue:,22451.0.html

Please follow the guidelines on how to report an issue:,22451.0.html

Was this matter ever resolved? I'm having a similar issue. In my case I have a texture stored on an external hard drive that won't let me drag it into the shelf and comes up with the same 'an error occurred while opening...' as mentioned above. However if I move this file to my desktop and import it the same way it's fine.
Does only the drag and drop has issues ? If you import the resource from the File menu or the dedicated button in the Shelf window does it work ?

We do use HDPI internally, we are several having 2K and 4K monitors in the development team.

To give a few more details: right now we have no control over this issue because we are dependent on Qt (the framework that allows us to build the UI). Our current version (5.12) doesn't support all the HDPI scaling values which leads to discrepancy between the system and the application as you all noticed.

So it's not that we don't want to fix it, it's just that for years Qt never supported it properly in the first place and fixing ourselves would have been very complicated.

Recent version of Qt (5.15 I believe) now seems to have a better support of intermediate UI scaling values, however we don't know yet when we will update to this version (or a newer one). Updating to new versions is not a simple task and has lot of technical implications for us, this is not something we do lightly. There is lot of QA/testing involved as well.

Pages: 1 [2] 3 4 ... 394