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on: December 16, 2019, 10:29:44 pm
To be honest, I've noticed that live substance materials (sbsar) brought into C4D look better in standard and physical render.
We have the conversion tool you mentioned in the redshift menu, but I don't think it always gets things right. Also, the Substance plugin for C4D is incapable of 16 bit (or higher) grayscale, which is required for proper displacement.
So, I almost never use a live substance material. Instead I use the baked cache files, or I use Substance Painter.
The thing is, unless you need the material to be live because you plan to animate a parameter, there's really no reason to use a live material inside C4D. It always has to bake to raster files anyway, which kills the benefit of being able to get "real time" feedback of a live material.