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Messages - KurtR

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1
Did something change in the last update? I feel normals are coming out very flat in the viewport, even though they bake fine.

2
Thanks, that solves it then. Thought maybe it would manage at 4k at those sizes.

3
Did a couple of variations:)

4
I am getting terrible result on small sizes when trying to create some stitches. I've increased spacing, checked my UV's, tried 4k res, but I am always just getting this "blob" at sizes 2 and down. Spacing isn't spaced out much in the image, but the same happens with greater spacing as well. Not sure if it's the brush that is limited or anything else I can test out.


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Ah, my head wasn't there when I made this post. Because of the UV setup it will of course tile just once in the textures. Sorry about that :)

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Substance PainterSubstance Painter - Discussions - Trim Sheet Creation
 on: May 27, 2019, 07:39:20 pm 
Is it only possible to get your trim sheets and tiling sheets cropped outside of substance painter? Or rather, do you need to crop them in something like photoshop after you've created them? I was thinking about using some shapes made in illustrator to create some trim/tiling sheets, but is this the only way tiling will work?

https://docs.substance3d.com/spdoc/painting-tilling-materials-162005041.html

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Adobe tried to acquire The Foundery a few years back as well. Might be that Mari becomes the the future texturing tool after all. Sad news though, Substance is really the most innovative software of this decade.

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When you look at the input connections, the one with the little dot in it determines where a node takes inherited information from.

Also, in general it's best to use relative to parent for the first node in a chain, so you can adjust the size of the whole graph very easily. When you double click the background of the graph you can set this size for the whole graph, which is used by nodes that are relative to parent.

Thanks, that makes more sense. After my last post it didn't work as I wanted, but now I understand the relationships going on.

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Figured it out in end. I had to just change the second node, not the first, and it populated down the chain.

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Ouch, was suppose to go into the Designer-section, not here.

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I am following Josh Lynch' tutorial on Wood Lath creation. I am getting some issue with both the visibility and I am not sure if I am setting the size correctly. What I did do was to make the first node absolute then switch it to 2k. I understood that I need to set it to this to get the proper visibility for some of the flood nodes. But it dosen't seem to populate down the chain. On a few nodes I changed the output size to 2k, and the visibility appeared.

Do I need to change on each individual node, or am I suppose to change it somewhere different than in the first node of the chain?


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