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Messages - olliegv

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So if you found an answer I would really like to know it!

I was told on the redshift forums to use the arnold 5 preset and 'eyeball' the reflectivity colour within the redshift material.

Substance PainterSubstance Painter - Discussions - Multiple Skins
 on: November 07, 2017, 10:49:27 am 
Hi. I have an object that I need to create around 100 different skins for (different coloured versions with different decals etc.). Is there a way of automating exporting multiple skins within substance or perhaps a better way of doing this?


I can't work out why my render in redshift doesn't look like what I have in substance painter. I've exported my textures using the redshift metal/roughness preset and I have set my material up according to the maya workflow in the documentation but my material just isn't shiny enough. I'm even using the same HDRI. I'm not sure what I am doing wrong, the fresnel seems to be off...

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