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Messages - saehoon

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Substance Integrations - Unity - Re: Consistent updates?
 on: December 31, 2018, 05:59:04 am 
I have reported that even with .net set to 3.5, the plugin crashes Unity on importing a substance file. Unity 2018.3.f2

I have a yearly subscription to Substance for 2 years already, but I could hardly use the plugin or its content. The only way I can use it is to load the substance file into Substance player and then export bitmaps manually. But the Substance Player doesn't have any texture packing feature, so I have to manually edit the maps in the photoshop to combine metal and gloss maps.

This is just... not acceptable.

Having said that, I am beginning to like Quixel more over Substance just for its pure easiness on working with it. Their mixer program and bridge seems to work really well in Unity. Their bridge plugin for Unity also had similar problem for Unity 2018.3 with .net being 4.0 but they quickly patched it so now I can use it. I know it is not fair to compare one product to another because they each have pros and cons. But at the end of the day, if I can't make use of the tool like how I wanted it to ( within what it say it does ) I just don't have any choice?

I am pretty sure that Allegorithmic has more "resources" than Quixel... so it is pretty hard to understand and keep the patient up.

I also wanted to say that Unity in general, does lack behind UE4 for almost every needed 3rd party asset support such as SpeedTree 8 as well. Probably for the similar reasons that Allegorithmic is facing. Then when you look at Unity, it focuses its efforts on non gaming development trying to gain its footage on other fields to increase their subscribers. Which is understandable given its business nature. But as for the core game dev community for Unity, I am pretty sure that everyone is feeling a bit (and more) feed up now...

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Substance Integrations - Unity - Re: Unity 2018.3 Information
 on: December 27, 2018, 11:57:22 am 
I am not sure if this info counts for anything, but I have forced .net 3.5 and the plugin did load. But when I opened Substance Source and then downloaded one of the substance file, it crashed Unity. Unity 2018.3.f2

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I wonder if there is any follow up on this issue? It's been a month now...

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Substance Integrations - Unity - Re: Unity 2018.1 Support
 on: December 01, 2017, 03:48:32 pm 
I guess this means better for Unity users. I have one feature request for the said plugin. Substance is great for generating texture within Unity, but sometimes I would like to export as bitmaps instead. I know we can use substance player to do this, but it would be much much better if we can just do it inside Unity.

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I too, have some serious problems with spp file size especially, when you like to share it with other workers. I think some kind of compression option should be available. So when you open and save spp file, it can take longer but that's the trade off. I can also zip it, but it is all about easy usability here.

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I have found that for some substance materials from the Substance Source are not procedually generated. What I mean by that is when I click on Random button from the Substance Painter, it doesn't regenerate its look based on the random seed.

I "can" understand that for some of them this is not possible, or not enabled. But, this information is not available before downloading the material from the source library. If this is the indeed the case, then it should be noted somewhere so that we know exactly what we are downloading. Just wasted few points on the substances that are not randomly regenerate-able.

Can anyone shine more info on this?

7
When I set substance to be "Bake and discard substance", it correctly generates texture when I select it and then choose import. But, then when I actually load a scene that uses that substance textures, it all just comes out black / blue meaning they are not generated/loaded.

The same substance works if I set it as "Build on load"

This only seems to apply to some substances.. Not sure what and why .. anyone?

I also found that if I keep the selection for the substance in the editor ( click on the substance and not click on anything else)

"Bake and discard substance" option does work. So if I have not selected anything when scene loads, it just won't load properly. Is there any options in Unity that maybe interfering with how substance works? I am using Unity 2017.2 and 20173 beta.

It almost seems like Unity does not load or discards the substance from memory when I start play. And the editor doesn't discard it when I select it because well , the editor needs to show it so it keeps in the memory.

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Just subscribed to substance and found that the same error is happening when I import some substance file from the substance source itself !

Paid $ to subscribe, download thinking I can use it in Unity, but no.. not possible. And there were no sign of compatibility anywhere for Unity integration that I could find.

Using Unity 5.6

When we will be able to get some full compatibility ! ? !  :-\

9
I need to make a oil painting effect like the "starrynight" example that I saw from Allegorithmic home page.

It seems like the noise generated is following some kind of flow vector, but I am not sure how to create one from a given image.

Is there any example or video tutorial on such topic or related topic? I am looking for a Van Gogh style painting effect or any help on making a flow vector map from given image.

Thanks in advance!  :)

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Substance Integrations - Unity - Rendertexture as input?
 on: August 07, 2015, 06:03:56 pm 
Is it possible to have Unity's rendertexture as Substance's primary input parameter?

I have tried it but it doesn't seem to work. It only seems to accept image from disk.

Anyone tried this? Run time procedural is all great, but it would be much better if input can also change using rendertexture.

If I have to write rendertexture onto disk, that is just not "realtime" enough in my opinion.

Is there any input that I can choose in Substance designer that can accept rendertexture?

If rendertexture doesn't work, will texture2D or texture object work ? ( input them using the script )
 

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