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Topics - ManuelGPz

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Thanks for adding the Geometry Mask feature. It really helps with the workflow.
However, I think to make it fully useful it should support to mask meshes that belong to the same object and the same material set but they are connected. In other words loose geometry within the same object.

Thank you.

Hello guys,

I think it would be great in other to get a flawless workflow better different applications if we could add additional meshes on the go to the same project we are working on. I understand Substance painter is not a 3D modelling tool and there might be implications but it just seems kind of natural than if we can move things around, why not add or delete whole pieces of geometry or geometry under the same texture set.

Let's say I want to update a piece of the armour I just added or modified in my 3D model. I can not easily add that piece into the project where I have all my work done.

Thanks so much guys.

Is there any reason the UV scale limit has never been increased above 128?

It has been requested several times. Frankly, it is quite frustrating and makes some of the default material unsuable.

It would be great if there would be a way to export an SVG file from Substance Designer in somehow as its tools to create parametric patterns based that can be based in SVG input nodes offer huge potential.

I am aware the aim of Substance Designer is creating textures for 3D visualization, but keeping in mind Adobe now owns the company, there might probably be a way to explore that option, or if not, add in somehow the potential of substance nodes and parametrical design to apps like illustrator.

Not an easy request, though I think the potential is there.

Thank you.

I guess Substance team is aware of the situation. But I couldn't find any documentation about it.

I have been trying to use substance materials using the Substance plugin for 3dsmax 2021, with the new Vray5 renderer loading into substance2 material and using the substance plugin to create Vray Material.

I got the warning you can see in the screenshot.

This creates a non-interactive material liking the maps to the vray material but not allowing interactivity with the substance2 materials to tweak the substance.

I also had several crushes trying to use it.

Will substance give support to this render? Any solution in the short term?

Thank you.


I found myself tweaking the same parameters to bake my mesh maps every time that I have to start a new project.
It would be great if we could save our parameters somehow and apply them straight away.

Thank you.

Hello, I'm kind of new in this world and I am trying to set up a workflow to work in ArchViz, modelling in 3DsMAX, texturing in substance painter and rendering in VRAY back in 3dsMax.

I'm having problems to find clear information about how to deal with transparent materials such as Glass when I try to export my textures back to VRAY or a PBR material.

I would appreciate any clear guide of how to deal with transparent materials, the opacity channel and what is the best way to export that Alpha Channel in the textures ( file format and so ).

Thanks so much.

Is there any way to export the UVS to let's say 3DsMax once you have run Substance UVs unwrapping tool?


I'm having problems applying the presets of some materials from Substance Source.
While I haven't had any problem in 3dsMax 2019, I am having problems in 2020.
The viewport shows the right preset of the material but the VRAY just render the default version.

See screenshot attached.

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