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Substance Painter - Discussions - modify multiple texturesets
on: September 08, 2016, 11:06:44 am
I have this model which consists of 11 texturesets, representing different parts of the model.
Each textureset contains a base model color layer, and then quite a few layers for painted details, dirt, wear-n-tear, ...
Now I want to export textures of this model but with different variations of the base model color (red, green, blue, yellow, ...)
I thus change the base model color of the textureset, export textures, change base model color, export, ... etc.
But I need to change the base model color for every single textureset.
Is there some way to "link" these layers in the different texturesets so I only have to change the color for one?
I am still using SP 1.7.3 as I am in the middle of a large project and am holding off from installing 2.0
Edit:
FYI, I created several color layers in each textureset, and am switching on the specific color before exporting a variation. This way I don't need to fill in the correct color values, but only need to enable/disable layers for every variation. Still I need to do this for every textureset, for every variation.
Each textureset contains a base model color layer, and then quite a few layers for painted details, dirt, wear-n-tear, ...
Now I want to export textures of this model but with different variations of the base model color (red, green, blue, yellow, ...)
I thus change the base model color of the textureset, export textures, change base model color, export, ... etc.
But I need to change the base model color for every single textureset.
Is there some way to "link" these layers in the different texturesets so I only have to change the color for one?
I am still using SP 1.7.3 as I am in the middle of a large project and am holding off from installing 2.0
Edit:
FYI, I created several color layers in each textureset, and am switching on the specific color before exporting a variation. This way I don't need to fill in the correct color values, but only need to enable/disable layers for every variation. Still I need to do this for every textureset, for every variation.