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Messages - Modesto3D

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Noticed a lot of rocks/twigs in substance now, but not sure how to use them. Are these atlas maps or is there another term I can use to lookup tutorials? Are these meant for use in engine or substance painter?

tldr. I want the parameters on the alvl aangle so I can target edges because the one on the right is not selecting them all.

Following a substance stylized texture tutorial and I'm missing these alvl a angle values on the generator. Even using the same values and material shape as the tutorial it's not looking anything like it. (it's not targetting all edges and making them a different color like it should.
This is the video I'm following

Basically every material seems flat.
At first I thought I was importing wrong, but trying out substance launcher and it does the same thing with imported substances.

The attached image is supposed to be the stylized norfolk terracotta but it's really flat in substance painter.

If it helps I noticed recently every imported material uses the pbr metal rough shader for some reason.

Edit: Seems like it was a bug with substance painter that went away after a reinstall. Height map working better now :D

So tldr, if you can lock the brush in place, you could do a normal stamp and then come back and paint it with a texture using the same stencil without any issue.
Brush just needs to be able to lock to the exact same position. It's not exactly the same as doing both in one action, but it would save a lot of time regardless.

A senior art student?  Cool.  Good luck as you head out into the cold cruel world exciting world full of opportunities.

Nice work.  I hope you make a habit of sharing future work here in the "Painter - Showcase" area.

You mentioned your struggles with an aging PC.  Here is a bit of timely advice from one of my internet heroes (Andrew Price - Blender Guru).  In short, don't be afraid to invest in making yourself more productive.

Best wishes to you.
Thank you, I'm actually graduating this quarter and I'll be building a new setup after! I'm planning to make many of my materials in Substance Designer so I can scale up my portfolio work textures, and of course this MAT.

Welcome to the Substance club! Great first project. I like how the blue on the base seems to have oozed out of the character.
Thank you! I tried to strike a balance with mixing the two while not covering the logo too much, it's not a requirement but I personally liked treating it as if it were an actual Allegorithmic product. :)

Here is the final render, I had a lot of fun with the finishing touches, and ended up changing the entire base at the end of it all, it was originally going to match his body a bit more.

Here is the model over on Sketchfab!

So originally I wanted to do some emissive wires or circuits under the corrosion but it kept coming out the wrong way.
In experimenting with different ways I can do circuits, I ended up with this monstrosity!
I think the red is a bit overkill, so I'll probably go with the blue since it seems like it would fit this forgotten MAT much more, let me know what you think so far!

Finally worked up the courage to get back up to 1024 texture sizes (older PC).

Realized I needed to bake maps for the body as well, and everything is looking getting closer to the intended look.
I have a few Ideas for MAT's base, but I'm going to work on the body some more before I commit to anything! 

I'm a Senior student at SCAD in Atlanta, and this is my first attempt at Substance Painter. I'm rather happy with how the head turned out while I was learning the program. Currently planning out what to do with the body now.

Here is my WIP, It's in 512 texture resolution atm.

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