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Messages - elusya

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Hi there,
I'm relatively new to substance. i downloaded desert_sandy_bedrock.sbsar from the substance source library's signature collection. I was able to use it without issue in modo. However, when I try to bring it into maya 2018 using the substance plugin, it is not loading the shader or the maps at all. I set the workflow to custom and made sure that the automatic connections was clicked on. when i try to open that shader nothing happens. No maps are generated and the substance file input box stays empty. I tried using one of the materials that came with the substance plugin called corrugated_Metal.sbsar and that came in and propogated fine. I'm not sure what I'm missing?? Please advise.

Pages: [1]