Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Gigo

Pages: [1]
In the video you can see the broken 2d viewer, also, can't select the transformation handles or move the brushes.

Hello! I am looking for help with a problem that I am having with Substance painter's FBX import.
When exporting a mesh from Maya 2018LT to Substance Painter  2018.1.1 it's giving me the "[Scene 3D] [FBX] : Mesh normals are invalid (some values are null) and will be recomputed" and then procedes to smooth some edges that I have set to "hard" in Maya.

This is what substance is doing:

This is what it loks like in maya:

And even UE4 has no problems displaying the correct normals:

I have tried to export from maya with the next combination of options and all of them weild the same result. With the addition that the Tangents and Binormals option, when checked, creates another error:

Please help!

PS: the log file here is from when none of the options above is checked.

SubstanceSubstance - Purchases & Licenses - Recent graduates Discount
 on: October 05, 2017, 09:28:52 pm 
Hello! so I graduated this last June and I think that it is terrific that you want to give discounts for the license. I just have one doubt. I was recently charged for this month's subscription and I wanted to know if I will be charge again when I upgrade for the 6-month discount. I ask this because the link that was referred in the promotional e-mail is directing me to a checkout page. So obviously I don’t want to pay twice for this month’s subscription.  ???


My Concept was thought of as a South American golem warrior. It encompases a bit of most of south america’s ancient cultures like Inca, Maya and Aztec cultures. He is cute but ferocious.

Some extra detai: I retraced the maya calendar to add it as recognizable detail.

Pages: [1]