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Topics - ttery

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SubstanceSubstance - Purchases & Licenses - Commerical Use
 on: July 27, 2020, 11:01:36 am 

I made house model. I used substance source materials to create PBR textures for house (i applied materials on 3d model). I exported PBR textures to use them within blender. I plan to render house/scene to get few different picture for architectural visualization. Those pictures will be use to show house for possible customers. Is that ok?


I would like to know if i am allowed to commercially use textures that i baked down (bake on uv map) in painter from materials (ones that comes form substance painter, source and share). I would use them on my and with 3d models i created.

Thank you

When i override my viewport resolution like shown on screenshoots below i get strange results. Half od rendered picture is white.

This is the rendered picture result:

Why is this happening?

Thank you in advance :)

Hello. As you can see from pictures below i have trouble with materials in substance painter. On 2d viewport i dont see material correctly as displayed on 3d view port, seems only back side or down side (one side of the mesh) is affected by this error. Please if someone could help me. There is also dae file attached below. I made mesh in blender and exported it as dae. , i also tried exporting it as fbx and obj but i still have same problems. I bake texture maps before i apply material but still it doesnt help.

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