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Topics - paulsheehy653

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1
Hi,

Hopefuly this is the right place for posting this, if it is not please point me to the correct forum section thanks. I may have the chance to pick up an RTX 2080 Ti card for my PC. I was just wanting to ask here if this card would be a big benefit to have this card running Painter and/or Designer?

Currently my card is a Quadro K4200, which is pretty dated at this stage. But would getting the 2080 Ti be very noticeable while working in Substance software? I don’t own Redshift or any other GPU based renderers, but I am waiting for RenderMan XPU and it could be a good option for this. Maybe this card would fly in the likes of V-Ray GPU and the newer Arnold GPU also? I am not too knowledgeable on the graphics cards end of things so any replied to help would be great.

Thanks a lot.

2
Hello everyone,

This has been bugging me a little now. I am working in Designer 5.6,for the moment.

When I launch it and even just begin to do some simple things on an empty graph to affect simple box, I can hear my PC working quite a bit. I'm guessing it is the graphics card because when I open the performance window,  I don't see much CPU usage.

But I can't hear a fan working hard enough.

Any idea what is up here?

Thanks,

Paul

3
Hi guys,

I'm revisiting one of my old graphs and when I open up the file I had saved a good while back, the displacement is looking completely off to what it looked like when I originally worked on the file.

When I open the file, it now looks like the very exaggerated displaced image attached.

But it really should look like the more 'correct' displaced image in the next post..



4
Hi everyone,

These are kind of newbie questions. this software is so much fun to use, but just wanted to know:

1. When I import my mesh and do the bake, I get his error in the log:

[Baking] Baking failed (Color Map from Mesh)
Could not find vertex colors in mesh 'polySurface1'

Is this an issue I need to address before progressing further with my project? Or can is be ignored? 

2.  Is it normal to have a Substance Painter file size of 537 MB when I just saved my file? All I have created is 2 layers, so the stack is pretty empty. I expect when I start to work into this that the file size will be huge. Any info here would be greatly appreciated :)

3.  Has anybody here created textures to be used in Renderman 21.5 and Maya? If so, what would your preferred preset be?

Thanks,

Paul

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