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Messages - lassejh

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RIP, thanks to all the devs hard work on making this wonderful piece of software, had a great time with it and I'll miss it dearly once it's gone.

Hopefully some of the design elements will continue in spirit in other software.
I'd like to stay optimistic, but at this point in my life, I have a hard time imagining that an adobe acquisition could mean anything other than a slaughter of the original software.

Good luck going forward

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Hi! I'm new to SD, but I've watched a bunch of tutorials and gotten quite a good hang of the workflow, but I feel like I've only scratched the surface of what's possible.

Right now I'm working on some modular designs, where I wanna bring some different heightmaps together randomly, so I'm trying to do everything procedurally.
I'd like to take some height design and place it based on the position of a mask.

So far the best solution I've come up with is making luminance variation in the tile sampler and splitting the tiles up according to value, and then tiled whatever elements I wanted inside over the whole map and applied the mask.
This does not allow for a lot of changes to the pattern before this method becomes unusable, and the tiling won't be aligned properly with the borders.
 
I've made this illustration for the two problems I had in mind, I'm not sure there's any way of doing it, but here's to hoping, thanks!. :)


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